Here's my first really proper go at a 'Power Rangers/Super Sentai' team and I must say that I am very pleased with the results!
![Image](https://1.bp.blogspot.com/-PhyHNGAkbBw/YO3cvcVf4xI/AAAAAAAAE_U/FtcX0zUJcIEVcniGbnZbuRWqaBPI-4myQCNcBGAsYHQ/s1800/Guardians%2Bof%2Bthe%2BFlower%2Btitle.png)
There is SO much potential for peril and storytelling here. This gets the official Damselbinder Seal of Approval, which I've only ever given out once before, to All Dogs Go to Heaven 2Femina wrote: ↑2 years agoThis has been my project for the past week or so. A bit thank you to Damsilbinder who bought me the helmets to play with and helped iron out the concepts!
Here's my first really proper go at a 'Power Rangers/Super Sentai' team and I must say that I am very pleased with the results!
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indeed I'm aware of much of the giga stuff... the Sentai/ultrawoman videos are generally my fave there. I've got pretty close to a whole concept of this... being something like a 'feudal japan'-like fantasy world the kunoichi's are invested in defending from a villainous 'lord zed'-like Red ranger's shogunate. The black ranger is turned traitor from the main team and sort of the 'Darth Vader' here.
I use Daz since I've got an Nvidia graphics card and thus can utilize the Iray crap to its fullest.
aaaaah... yeah that makes sense. Idk that I have many shared CUSTOM texture maps... cause like I kind of have to go and diddle with them individually to get them different colors where 'emblems' and such are concerned... but they share a fairly uniform style of particular clothing items used to put them together, anything that doesn't have an emblem on it certainly is shared mostly across the board and I trim down saving geometry but using the geometry editor to literally just DESTROY the geometry poly's I'm not using (which often enough is most of what I'd otherwise attempt to use a transparency map on)Mr. X wrote: ↑2 years agoPoly count is not the issue. The issues are things like raytrace bounces and transparencies and other mappings that involve interaction with the environment. The graphics card can easily handle all the polygons. Looking at the figures they share a lot of textures so that shared mem cuts down render time. Good work!!
transmaps have a wonky effect in iray occasionally, particularly over dark material (black being the worst offender by far) creating weird little speckles over the underlaying stuff beneath the vanished item. It's often still the only choice... particularly if I want a specific like... emblematic effect akin to 'variable' material types on a single surface... but if I don't need the bits at all, just cutting the geometry is generally the safest bet
In this case, it's something I've looked into a bit due to it kind of NEVER happening to me back in my poser days or even on DAZ before I got a rig that could handle the IRAY renderer. It's apparently got to do with the way Iray generates lighting effects. It 'theoretically' create 'real light' that zips about and bounces off surfaces the same way as light particles and for whatever reason, whether an object is set visible or not, it's still affected by their surfaces (sometimes even if the item is triggered as invisible to the parameters tab even... in which case I believe the ambiance actually IS the issue... but most often just with transparency maps in which ambiance doesn't seem to matter at all), creating a sort of 'shadow' but not a shadow that manifests EARLY in the rendering process as a dark imprint of the item that's there, and later in to just be strange light speckles in the 'general' shape.Mr. X wrote: ↑2 years agoPoser had something similar and it was usually some other channel that was pushed over 1.0 on its dial. I don't use IRAY so whatever works for you is fine. I know in poser the gradient bump map did odd things and so did bump of dialed up too high as well. Check if you have a material that's cranked up too much like a large ambient or diffuse.
It's all traced shadows (jesus you know what? I think its been so long since I used a shadow map now that It took me a little bit to realize what you were talking about O.O). Poser's old Firefly engine was always VASTLY superior to Daz's '3Delight' renderer as well in terms of utilizing tools like shadow maps and the like (though I don't rightly know what Poser currently uses for rendering software, I'd have rated it below the Iray renderer... but of course processing power is the primary qualifier here... I couldn't render anything like what I currently do on any of my old rigs anyhow).
These are very sexy indeed, I've always liked the leotard over some full suit combo style costumes. My favorites in order are black, pink (black instead of grey is sexier I think), white and blue quite even, green (lighter green better for my taste). So I assume black leotard girl is some evil supervillain, which ones are superheroines?
Black is a traitor (hence why her back is turned in the picture). Red is also a villain... but he's a lot different from the kunoichi. He's a 'samurai' ranger and the sort of 'Lord Zed' of the concept. I'm not really angling for brighter colors overall for a couple of reasons. One is technical, in that the effect of the particular brand of spandex' shading I'm using for the costumes isn't as notable on bright clothing and second because ninja's usually wear darker shades... you can kind of see what I mean with pink up there whose just like a smudge of pink... I've since darkened her costume a shade to bring out the 'shine'. White's an obvious exception here... but as the 'special ranger' of the original five she has a more metallic vibe to her clothing material.Evil Spider wrote: ↑2 years agoThese are very sexy indeed, I've always liked the leotard over some full suit combo style costumes. My favorites in order are black, pink (black instead of grey is sexier I think), white and blue quite even, green (lighter green better for my taste). So I assume black leotard girl is some evil supervillain, which ones are superheroines?
Funny you should ask because...Evil Spider wrote: ↑2 years agoI'm totally ready for the sexy black leotard traitor, what's her name or is it mysteriously secret?
A real cutie she be. Great job!Femina wrote: ↑2 years ago
Meet Sakura
Sakura takes her name from the pink flowers of the cherry tree
Sakura is both the heart of the team, and also a bit of a victim to vanity. She can be the sweetest person in the room or the most annoyingly selfish depending entirely on her mood. Nevertheless, her dedication to the Guardians is unshakable, as is her love and appreciation of her fellow Sentai. If someone needs cheering up, one should expect a chipper visit from Sakura doing everything in her power to raise their spirits. Sakura's sadness over Kuro's betrayal is second only to Grandmaster Ume herself.
Notes: Sakura's inspiration is pretty much the only major carryover from the original MMPR. She's got a lot of Kimberly in her. She's a bit of an airhead sometimes and ultra susceptible to flattery... but similarly everyone pretty much loves her and would do anything to keep her safe. Sakura is the one most likely to wind up in some kind of peril or other for a variety of reasons... the most common being that she's not great at worrying about her surroundings.
Thank you thank you... now the ladies are all introduced... have some peril shots!
I don't roleplay really. My days of that sort of thing are well behind me and I have enough trouble drudging up the motivation to write at all on my own stories, much less try to collaborate with others. I tend to have a lot more fun in the character design, visuals and story concepting departments than in the actual nitty gritty. Occasionally the spark of inspiration may drive me to write a thing or two... but even that comes less and less.Evil Spider wrote: ↑2 years agoWhich one is your personal favorite and do you roleplay as any of these sexy spandex warriors?